Devlog #8: Nearing the Demo, Inventory UI & Gameplay Trailer
Good morning everyone! With just a few weeks left before the release of our playable demo, almost everything is ready. All that remains are a few final voice recordings and their audio editing. We have also finished building the logic for some unique puzzles in the game, which required their own custom gameplay mechanics. Our graphic designers have finalized and prepared the designs for the different inventory screens that our characters will need. We are now at the stage where we are starting to create the gameplay trailer, which will be released alongside the demo. See you in the next update!
Devlog #7: UI Changes and Steam Next Fest Postponement
Hello. New devlog today, and we have quite a few changes. The biggest change is that we postponed our participation in the October Steam Next Fest, because the demo isn't at the level we want it to be to showcase it. Anyway, we are in time for the next one in February, so we will participate there. The good news is that the demo will be out in the coming weeks, when it is polished and ready for testing. We also made changes to the UI of the two protagonists. Since people suggested they should be different from each other, as they represent different characters, we did several tests to see how to get the best result, so the difference is immediately visible, without taking you out of the feeling that you are playing the same story. It just needs to change the perspective from which you see it. Finally, our artists continue to work non-stop, and in the next few days they will have finished all the sprites and backgrounds we need to release the demo. See you in the next devlog.
Devlog #6: Full Steam Ahead & Next Fest Announcement
Hello everyone. The development of 26 Moves: The Queen's Plot is moving at a fast pace. Our two graphic designers are working non-stop, and everything new they create is instantly integrated into the core game. We have officially registered for the upcoming Steam Next Fest this October. This means that we are simultaneously working on the playable demo, which will be ready for the event. See you all again soon with more development updates.
Devlog #5: Reveal Trailer Is Live!
It’s time for Devlog #5! After weeks of editing, sound design, and music composition, our Reveal Trailer is finally live! With the trailer out, our full attention has now shifted to fine-tuning the game's core mechanics. This is the vital step right before entering our final production phase: integrating all final artwork, animations, and voice acting into the engine. Our main goal remains unchanged—preparing a fully playable Demo for October's Steam Next Fest! Thank you so much for your support, and see you in two weeks!
Devlog #4: Crafting the Reveal Trailer!
We’ve officially reached devlog number 4. The past couple of weeks have been quite unique, as we’ve focused almost exclusively on the game's trailer. Our two artists focused heavily on the scenes that will be featured in the video, as well as the character animations that will appear there. We spent several days testing and editing to achieve the best possible result. We are now almost ready for the big reveal! The only thing left is to finalize the musical score—one of the most challenging yet crucial elements to perfectly capture the trailer's atmosphere. Thank you so much for your support, and we'll see you back here in two weeks!
Devlog #3: Revealing Our Brand New Logo!
It's time for our 3rd Devlog today! Even though it's a week later than scheduled, work is moving forward. Following the recent art style overhaul, we couldn't leave the game's logo in its old style. Therefore, after going through various design stages, we proceeded with a complete redesign. While our two artists keep working on the game's assets and animations, these past few days our main focus has shifted toward finishing the game's trailer. As soon as the music composition is ready, we'll be sharing it with the world! See you here again in two weeks.
Devlog #2: Building the Foundation and the Story Behind Danari Games
Our core mechanics are officially functional! In this development update, we break down the status of our dialogue, inventory, and navigation systems. We also share a sneak peek into our upcoming audio design, showcase a brand new in-game scene, and share a brief look behind the curtain at who we are and how our story originally began as a crime novel.
Devlog #1: Laying the Foundations for 26 Moves
Welcome to our very first official development update! We are incredibly excited to start sharing our journey. In this update, we discuss our massive decision to shift to a 100% hand-drawn art style in Krita, bringing the scenes into the Godot engine, and fine-tuning our dual-protagonist gameplay.
The Board is Set: Danari Games is Officially Live!
Today marks a historic moment for us. We are beyond excited to officially launch Danari Games, an independent studio dedicated to the craft of atmospheric, narrative-driven adventures.
Operating as a husband-and-wife duo, we have spent months building the foundation of our studio. Our goal is to revive the classic Point & Click feeling with modern logic and haunting aesthetics.
Project Reveal: 26 Moves - The Queen's Plot
We are thrilled to reveal our debut title: "26 Moves: The Queen's Plot". A mystery wrapped in chess symbolism, built entirely in the Godot Engine.
Mark your calendars! The official trailer is scheduled for the end of March, followed by the opening of our Steam Store page for Wishlists.