30 AUG 2026

Devlog #6: Full Steam Ahead & Next Fest Announcement

Hello everyone. The development of 26 Moves: The Queen's Plot is moving at a fast pace. Our two graphic designers are working non-stop, and everything new they create is instantly integrated into the core game. We have officially registered for the upcoming Steam Next Fest this October. This means that we are simultaneously working on the playable demo, which will be ready for the event. See you all again soon with more development updates.

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09 AUG 2026

Devlog #5: Reveal Trailer Is Live!

It’s time for Devlog #5! After weeks of editing, sound design, and music composition, our Reveal Trailer is finally live! With the trailer out, our full attention has now shifted to fine-tuning the game's core mechanics. This is the vital step right before entering our final production phase: integrating all final artwork, animations, and voice acting into the engine. Our main goal remains unchanged—preparing a fully playable Demo for October's Steam Next Fest! Thank you so much for your support, and see you in two weeks!

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19 JUL 2026

Devlog #4: Crafting the Reveal Trailer!

We’ve officially reached devlog number 4. The past couple of weeks have been quite unique, as we’ve focused almost exclusively on the game's trailer. Our two artists focused heavily on the scenes that will be featured in the video, as well as the character animations that will appear there. We spent several days testing and editing to achieve the best possible result. We are now almost ready for the big reveal! The only thing left is to finalize the musical score—one of the most challenging yet crucial elements to perfectly capture the trailer's atmosphere. Thank you so much for your support, and we'll see you back here in two weeks!

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05 JUL 2026

Devlog #3: Revealing Our Brand New Logo!

It's time for our 3rd Devlog today! Even though it's a week later than scheduled, work is moving forward. Following the recent art style overhaul, we couldn't leave the game's logo in its old style. Therefore, after going through various design stages, we proceeded with a complete redesign. While our two artists keep working on the game's assets and animations, these past few days our main focus has shifted toward finishing the game's trailer. As soon as the music composition is ready, we'll be sharing it with the world! See you here again in two weeks.

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14 JUN 2026

Devlog #2: Building the Foundation and the Story Behind Danari Games

Our core mechanics are officially functional! In this development update, we break down the status of our dialogue, inventory, and navigation systems. We also share a sneak peek into our upcoming audio design, showcase a brand new in-game scene, and share a brief look behind the curtain at who we are and how our story originally began as a crime novel.

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31 MAY 2026

Devlog #1: Laying the Foundations for 26 Moves

Welcome to our very first official development update! We are incredibly excited to start sharing our journey. In this update, we discuss our massive decision to shift to a 100% hand-drawn art style in Krita, bringing the scenes into the Godot engine, and fine-tuning our dual-protagonist gameplay.

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03 MAR 2026

The Board is Set: Danari Games is Officially Live!

Today marks a historic moment for us. We are beyond excited to officially launch Danari Games, an independent studio dedicated to the craft of atmospheric, narrative-driven adventures.

Operating as a husband-and-wife duo, we have spent months building the foundation of our studio. Our goal is to revive the classic Point & Click feeling with modern logic and haunting aesthetics.

01 MAR 2026

Project Reveal: 26 Moves - The Queen's Plot

We are thrilled to reveal our debut title: "26 Moves: The Queen's Plot". A mystery wrapped in chess symbolism, built entirely in the Godot Engine.

Mark your calendars! The official trailer is scheduled for the end of March, followed by the opening of our Steam Store page for Wishlists.